| Author |
Message |
TheOZ
|
|
Post subject: Need help with autoexec for DOD Beta
Posted: Jun 24, 2008 - 01:16 AM
|
|
Joined: Nov 04, 2006
Posts: 410
Location: New Hampshire
Status: Offline
|
|
Here is what I have, anyone see anything except a new computer and more skill to help with my performance in BETA?
Pentuim 4 3.0E
ATI Radeon 9200
//Rates
rate 30000
cl_cmdrate 101
cl_interp 0.01
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_smooth 0
cl_smoothtime 0.1
cl_updaterate 101
//CPU
r_3dnow 1
r_sse2 1
//Multi Core
r_threaded_particles 1 //Def. 1
r_threaded_client_shadow_manager 1 //Def. 0
cl_threaded_bone_setup 1 //Def. 0
cl_threaded_client_leaf_system 1 // Def. 0
r_threaded_renderables 1 // Def. 0
mat_queue_mode -1 // Def. -1
//Basic Graphics
mat_forceaniso 2
mat_hdr_enabled 0
mat_hdr_level 0
mat_motion_blur_enabled 0
mat_picmip 1
mat_reducefillrate 0
mat_trilinear 1
mat_vsync 0
r_rootlod 1
r_shadowrendertotexture 1
r_waterforceexpensive 1
//Adv. Graphics
cl_drawmonitors 0
cl_ejectbrass 0
cl_enabledeatheffects 0
cl_enablespectatoreffects 0
cl_forcepreload 1
cl_muzzleflash_dlight_1st 0
cl_muzzleflash_dlight_3rd 1
cl_ragdoll_collide 0
cl_ragdoll_fade_time 1
cl_ragdoll_physics_enable 1
cl_show_splashes 0
cl_showhelp 0
cl_showsunvectors 1
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_compressedtextures 1
mat_disable_bloom 1
mat_fastspecular 1
mat_filmgrain 0
mat_filterlightmaps 1
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 1
mat_monitorgamma 1.6
mat_parallaxmap 0
mat_specular 0
mat_wateroverlaysize 8
r_3dsky 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 2
r_decals 512
r_decalstaticprops 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_fastzreject -1
r_flex 0
r_lightaverage 0
r_lod 0
r_maxdlights 0
r_maxmodeldecal 1
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_occlusion 0
r_PhysPropStaticLighting 0
r_renderoverlayfragment 0
r_shadowmaxrendered 0
r_shadows 1
r_teeth 0
r_WaterDrawReflection 0
r_worldlightmin 1
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
texture_budget_background_alpha 9999999
texture_budget_panel_height 0
texture_budget_panel_width 0
fps_max 101
gl_clear 0
mp_decals 0
muzzleflash_light 1
props_break_max_pieces 0
//Sound
dsp_enhance_stereo 1
dsp_mix_max .7
dsp_room 1
dsp_slow_cpu 1
dsp_volume 1.0
snd_async_fullyasync 1
snd_mixahead 0.1
snd_musicvolume 0
soundscape_flush
dod_playwinmusic 0
hud_takesshots "1"
jpeg_quality "100"
//record demo script
alias rec "demo1"
alias demo1 "record demo1; say_team Recording demo 1; alias rec enddemo1"
alias enddemo1 "say_team End recording demo 1; wait; wait; wait; stop demo; alias rec demo2"
alias demo2 "record demo2; say_team Recording demo 2; alias rec enddemo2"
alias enddemo2 "say_team End recording demo 2; wait; wait; wait; stop demo; alias rec demo3"
alias demo3 "record demo3; say_team Recording demo 3; alias rec enddemo3"
alias enddemo3 "say_team End recording demo 3; wait; wait; wait; stop demo; alias rec demo4"
alias demo4 "record demo4; say_team Recording demo 4; alias rec enddemo4"
alias enddemo4 "say_team End recording demo 4; wait; wait; wait; stop demo; alias rec demo5"
alias demo5 "record demo5; say_team Recording demo 5; alias rec enddemo5"
alias enddemo5 "say_team End recording demo 5; wait; wait; wait; stop demo; alias rec demo6"
alias demo6 "record demo6; say_team Recording demo 6; alias rec enddemo6"
alias enddemo6 "say_team End recording demo 6; wait; wait; wait; stop demo; alias rec demo7"
alias demo7 "record demo7; say_team Recording demo 7; alias rec enddemo7"
alias enddemo7 "say_team End recording demo 7; wait; wait; wait; stop demo; alias rec demo8"
alias demo8 "record demo8; say_team Recording demo 8; alias rec enddemo8"
alias enddemo8 "say_team End recording demo 8; wait; wait; wait; stop demo; alias rec demo9"
alias demo9 "record demo9; say_team Recording demo 9; alias rec enddemo9"
alias enddemo9 "say_team End recording demo 9; wait; wait; wait; stop demo; alias rec demo10"
alias demo10 "record demo10; say_team Recording demo 10; alias rec enddemo10"
alias enddemo10 "say_team End recording demo 10; wait; wait; wait; stop demo; alias rec demo1"
bind "F10" "rec"
// screenshots TPG Script
// works with calenforce - hit key twice to clear
alias ss "ss_step1"
alias ss_step1 "+showscores; wait; wait; wait; overview_mode 1; wait; wait; wait; net_graph 1; wait; wait; wait; say_team Screenshot taken!; wait; wait; wait; jpeg; alias ss ss_step2"
alias ss_step2 "-showscores; alias ss ss_step1"
bind "F11" ss |
_________________
|
| |
|
|
|
 |
AintSkerd
|
|
Post subject:
Posted: Jun 24, 2008 - 03:02 AM
|
|

Joined: Jun 14, 2005
Posts: 329
Location: Here, for now
Status: Offline
|
|
Oz, without going line by line, it looks like you have about everything turned off.
I know you don't want to hear "buy a new computer". But that 9200 is getting very long in the tooth.
If you want to try to stretch the life out a bit, look at a video card upgrade.
http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=2000380048%201069609639&bop=And&Order=PRICED
But in the long run, you need to "buy a new computer"
I have put together 3 C2D Intel systems recently for family and using components from current systems upgraded for any where from $200 - $400 depending on what was available.
2180's to 4500's with 2 gigs of RAM and a mobo. With that setup, you would still be better with integrated graphics until you can upgrade to a better card than what you have.
Check your local Craigslist too, sometimes you can find a halfway decent deal on a used equipment? Compare them to the new prices and haggle if you can.
Not much help, sorry. |
_________________
|
| |
|
|
|
 |
netzsicherheit
|
|
Post subject:
Posted: Jun 24, 2008 - 05:03 PM
|
|

Joined: Jun 16, 2008
Posts: 49
Status: Offline
|
|
You may want to try adding the following to your config until you upgrade your hardware:
mat_dxlevel 81
The launch option is "-dxlevel 81" but I read some forum posts stating that was not working for some people. |
|
|
| |
|
|
|
 |
Mig
|
|
Post subject:
Posted: Dec 28, 2008 - 01:17 PM
|
|

Joined: Jun 13, 2005
Posts: 80
Status: Offline
|
|
I asked for something similar. Basically ignored the buy a new cpu advices and limited to buy a new AGP card and put it on my old rig. What is basically a waste. I spent like 250 bucks for nothing.
HL2 and cousins are basically cpu dependent so you wonīt get an appreciable boost ītill donīt upgrade your rig.  |
_________________
|
| |
|
|
|
 |
Rosie
|
|
Post subject:
Posted: Jan 03, 2009 - 03:32 PM
|
|
Site Admin

Joined: Jun 07, 2005
Posts: 517
Location: Canada
Status: Offline
|
|
There was a happy ending Mig. Oz got his new PC  |
|
|
| |
|
|
|
 |
TheOZ
|
|
Post subject:
Posted: Jan 03, 2009 - 09:35 PM
|
|
Joined: Nov 04, 2006
Posts: 410
Location: New Hampshire
Status: Offline
|
|
To the best of my knowledge it is the only "FishStock" computer in existance. Well maybe not  |
|
|
| |
|
|
|
 |
TheOZ
|
|
Post subject:
Posted: Jan 03, 2009 - 09:36 PM
|
|
Joined: Nov 04, 2006
Posts: 410
Location: New Hampshire
Status: Offline
|
|
and I now love to go play in the midst of a smoke granade  |
|
|
| |
|
|
|
 |
jonnylaw
|
|
Post subject:
Posted: Jan 08, 2009 - 05:17 PM
|
|

Joined: Oct 27, 2006
Posts: 132
Status: Offline
|
|
|
|
|
 |
|
|